Archive for the 'playable' Category

Boulder Blast

My newest game launched this time last month on Shockwave. It’s a sort of ballistic match-three game. A boulder sits on a central pedestal, which you can pull back and fire at other boulders on the playing field. Wherever your boulder lands, it wipes out all connected boulders of the same color. […]

filler: a game

Not much activity lately, but all for a good cause. After negotiating with various sponsors (the game’s been more or less done since mid-December), I released my first sponsored game today: filler. I had several offers on the table upwards of a couple of thousand dollars, but in the end I decided to […]

Nibblets and the State of Flex Game Development

I had an idea for a game about a month ago. Normally I just prototype this things, file them away, and move on to the next one (there’s always a next one). I was taking part in the MochiAds beta at the time, though, so I figured I’d put a little more work […]

Nibblets

To make a long story short, not every game I cook up and prototype turns out to be a winner. Some of them don’t even make it past an early prototype. This idea, though, I really really liked. It just seemed (in my head) that it should be fun. The concept, […]