Archive for the 'games' Category

Filler at 6+ Months

As of earlier this month, Filler has been out for exactly six months–definite long tail territory for a flash game. I did post-mortems at one week and one month, so I thought I’d continue the trend with another look back. I’m a bit of a stat-hound, so I thought it would be fun […]

Hero Fatigue

I finally finished playing Mass Effect a few days ago, and it was everything I expected it to be. Pretty graphics, great dialogue, good characters, fun fight system… all in all, a fantastic game. The one criticism I have of the game isn’t so much about Mass Effect as it is about the state of […]

Boulder Blast

My newest game launched this time last month on Shockwave. It’s a sort of ballistic match-three game. A boulder sits on a central pedestal, which you can pull back and fire at other boulders on the playing field. Wherever your boulder lands, it wipes out all connected boulders of the same color. […]

Notes from Interplay

I went up to the little Interplay conference yesterday, so I thought I’d post a few notes.
The Future of Social Gaming
This panel had guys from Kongregate and Meebo (two companies I actually like) and guys from SGN and Xynga (companies I’m not sold on yet).  Of the last two, they get a fair amount of […]

The Lottery Button… or $100 and the Google App Engine

I’ve had a Google App Engine account for around a week or so now, but my biggest problem with it is that I don’t have any time to spend developing an app for it. I’ve got plenty of website ideas kicking around in my head (some that’ve been kicking around entirely too long), but […]

Whirled Beta

After getting a friend request from a complete stranger (MySpace style), I logged into Whirled last night–only to find out that it’s no longer in super-top-secret alpha any more (confirmed at Daniel James’ blog). I have pretty favorable feelings towards Three Rings in general. I love Puzzle Pirates, and I love the idea […]

I Dream in Polygons

I have pretty strange dreams.  Some people attribute to eating right before bed, but I’d say it’s more likely an overactive imagination.  Last night I dreamed in polygons.  Sort of.  I essentially dreamed up a new idea for a game.  Rather than playing the game in the dream, though, I was actually in the game–a […]

The Paid Search Experiment: Another Reason Why MochiAds Rock

Remember that first website you made back in the 90’s? Did you ever join a web ring? I did. I joined lots of them. While I was in middle school, I’m pretty sure at different points I had an Aliens fan page in a sci-fi web ring, a “download movie quotes […]

How much do we get paid (hourly) for flash games?

For most flash game designers, making the games is a hobby.  It’s nice that there’s some monetary reward possible now, but for a lot of us we’d make the games anyway.  I’ve been doing casual games in some form or another (Shockwave, Java, now AS3) for a few years now–but only since I’ve discovered things […]

GDC Party Roundup

I didn’t actually go to the GDC this year–on Monday, I was making up for the fact that I ducked out at noon on Friday to go to Yosemite, and our third employee (not counting interns) started on Tuesday. I don’t think the bosses would’ve signed off on a week-long game conference anyway, but […]