Archive for the 'flex' Category

Quick Flex Hack: Turn a LinkBar into a ToggleButtonBar

I love how Flex’s (talking Flex 2 here, we haven’t jumped to Flex 3 yet at the day-job) LinkBar looks, but I’m not a big fan of view stacks. I wanted to use one just as you would normally use a ToggleButtonBar, but by default the LinkBar only grays out the “selected” item if […]

filler: a game

Not much activity lately, but all for a good cause. After negotiating with various sponsors (the game’s been more or less done since mid-December), I released my first sponsored game today: filler. I had several offers on the table upwards of a couple of thousand dollars, but in the end I decided to […]

Piqqem in FlexApps on flickr

A little while ago at work, we switched veins from “Totally Super Secret” to “Shhh, don’t tell too many people, but we’ll give out a few accounts.”  The bosses didn’t want any press releases or newspaper articles just yet, but my co-worker and I spent a couple of days seeing if there were any slightly-stealthy […]

Compiling a Stock Flex Component.

I work a lot with MXML, but even I still think there’s a little bit of chicanery going on when it comes to getting it to play nice with the other kids. Due to all the various problems that normal TextFields have with image support (via htmlText), at work I decided to replace the […]

Windows Media Player and Flex Embed Don’t Play Nice

While putting some final polish on my latest flash game, something utterly bizarre happened.  I usually save putting in sounds for the last job, but due to re-used interface code the menu sounds (on rollover) for this game were already in place.  While sorting through my somewhat pathetic sound library (around $15’s worth off of  […]

Nibblets and the State of Flex Game Development

I had an idea for a game about a month ago. Normally I just prototype this things, file them away, and move on to the next one (there’s always a next one). I was taking part in the MochiAds beta at the time, though, so I figured I’d put a little more work […]

ToggleButtonBar fix

I’m working on adding Header controls to my version of the Flex Rich Text Editor, and I noticed that the ToggleButtonBar doesn’t… exactly… work. I dug into the source and saw why. When using the “ToggleOnClick” property, the TBB does some funny stuff that it’s parent, the regular ButtonBar, doesn’t really care about. […]

Adobe RIA Dev Camp

On Monday, I headed up to San Fran for one of Adobe’s little community events: an “Adobe Rich Internet Application Developer’s Camp.” I have to say, I really liked their corporate digs. Besides the 2-man behemoth of a company I’m working at now, I’ve worked at Electronic Arts and been to several events […]

Flex RTE Part 2: Faking mouse:hover

Before getting into the meat of my post, I suppose it’s all right to now mention that I’m working at a site called Piqqem. As of last week we’re no longer officially in “stealth,” but we’re not quite ready to go into full-on publicity-seeking mode yet, either. The RTE code I’ve been working […]

Flex RTE Part 1: Link Buttons

In this post earlier this week, I set out the project goal of making the Flex Rich Text Editor control a little more user-friendly. Here’s the first bit. I’ve removed the old add link textField completely and replaced it with two new buttons: “Add Link” and “Remove Link.” The popup for the […]