Archive for July, 2008

Microsites as Ad Filters: Meet Stockmoose 2.0

When I originally tossed the Stockmoose up a couple of months ago, it was mostly a prototype–one that had taken a single evening to produce, and one that was based on a single request to my artist girlfriend: “Can you draw me a moose with a tie?” Well, now it’s finally back with a […]

Filler at 6+ Months

As of earlier this month, Filler has been out for exactly six months–definite long tail territory for a flash game. I did post-mortems at one week and one month, so I thought I’d continue the trend with another look back. I’m a bit of a stat-hound, so I thought it would be fun […]

Google doing human search?

I always thought of Google as Mr. Algorithm, intent solely on developing programs to automate anything web-related.  I was pretty surprised when they announced Lively last week. The implementation had some shortcomings (a browser plugin? for real?), but it does show a little personality. I was even more surprised just now.
We’ve got a couple of […]

Hero Fatigue

I finally finished playing Mass Effect a few days ago, and it was everything I expected it to be. Pretty graphics, great dialogue, good characters, fun fight system… all in all, a fantastic game. The one criticism I have of the game isn’t so much about Mass Effect as it is about the state of […]

Boulder Blast

My newest game launched this time last month on Shockwave. It’s a sort of ballistic match-three game. A boulder sits on a central pedestal, which you can pull back and fire at other boulders on the playing field. Wherever your boulder lands, it wipes out all connected boulders of the same color. […]

Not Dead, Just Been Playing Mass Effect

Not a lot of activity in the last month, but I think July’s going to be a little crazy. My latest game, Boulder Blast, launched June 10th. I did a whole post-mortem on the game, but I’ve had a few hurdles to jump through before it was cleared by Shockwave’s legal department (nothing nasty–just […]