Filler at One Month

Today marks the one-month anniversary of Filler’s release, and the folks over at Mochi were kind enough to post my sponsorship rundown over on their MochiLand blog. You can check it out here. As of this morning, the MochiBot stats were sitting at 2,824,283… a figure that I’m still just astounded by (and that doesn’t count a couple of the special versions I’ve done where the portals’ contracts required that I remove the MochiBot). I tried not to post too many specific details (sponsors tend to frown on that, and I don’t want to burn any bridges), but I hope that anyone who’s interested in flash game development will find some value in my experience–limited as it is so far.

Edit: I guess the guys over at Newgrounds read the MochiLand blog. Here’s a compressed screenshot from my MochiBot stats from yesterday:

Newgrounds Stats

I think it’s pretty safe to say that the percent is juuuuuuuust a bit off, but I certainly can’t complain about the traffic bump. At $0.50 eCPM, that translates to around $6 a day while it’s on the main page. And more money is always fun.

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6 Responses to “Filler at One Month”

  1. Is it at all possible to remove the top scores, so that those who actually played the game and reached level 21 can get credit for it?

  2. Also, where did you get the idea for this game? The little balls remind me of electrons orbiting atoms and such.

  3. So….how do I get a Palm version of filler for my Treo? ;-)

  4. Beg them to support Flash 9? I don’t know anything about programming for Palm’s OS, sorry. =]

  5. Could you make it so that “squished” bad atoms at the bottom don’t reappear at all? A player should get some credit for smooshing the bad things!! It reminds me slightly of a game that I’ve seen called Bounce, but is WAY more fun.

    So, will there be an iPhone version?

  6. That was my original implementation, but I found that it was just too easy to knock all the balls off the level and rack up a bajillion points.

    As for an iPhone version–I have no plans to make one, but if someone wanted to port it I’d be fine with that (and offer as much help as I could).

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