Archive for February, 2008

Cellphones are For Calling… Things

While I’ll give the iPhone a pass because it’s pretty cool and the battery actually holds up nicely, by and large I feel like cell phones are made for calling people.  I don’t need it to play music–I’ve got an MP3 player for that.  I don’t need it to get on the internet–I’ve got a […]

GDC Party Roundup

I didn’t actually go to the GDC this year–on Monday, I was making up for the fact that I ducked out at noon on Friday to go to Yosemite, and our third employee (not counting interns) started on Tuesday. I don’t think the bosses would’ve signed off on a week-long game conference anyway, but […]

I Heart Adobe

Sweet!
When I first started making games (well, when I first took a class about making games), it was under the tutelage of Dr. Allan Partridge–one of Director’s greatest champions.  I’ve since moved on to Java and then Flex, but I never forgot my love of Director’s simplicity (doing Ruby now, it’s actually kind of nostalgic).  […]

Filler at One Month

Today marks the one-month anniversary of Filler’s release, and the folks over at Mochi were kind enough to post my sponsorship rundown over on their MochiLand blog. You can check it out here. As of this morning, the MochiBot stats were sitting at 2,824,283… a figure that I’m still just astounded by (and […]

The Price of Good Popcorn

When my co-worker told me he was ordering “some really good popcorn,” I was expecting a box to show up full of unpopped popcorn.  I’m not a big fan of the stuff anyway (though I do like kettle corn), so I wrote it off as an eccentricity.  The box arrived today–a humongous one, at that.  […]