Archive for August, 2007

Closed “open” source game development.

There are a lot of programmers in Silicon Valley (and the rest of the world).  Most of them do not work in games.  I’d be willing to wager that a lot of them wouldn’t mind doing a few hours of programming a week on a game project–many of them probably do already. I wonder if […]

Physics, Sprites, etc…

I had an idea for a pretty complex game the other night, and I was doing some preliminary sketches for it last night. It’s sort of an Arkanoid/Breakout variant, but there are some other things I want to experiment with. I’ve done a lot of really simple collisions systems in the past–and […]

Mango Salsa

I made this recipe for dinner last night, and I have to say–it was pretty fantastic. The level of involvement required to prepare my food has dropped off a bit in the last few months–which isn’t to say I’ve been eating out a lot. Most of the meals I’ve been making have been […]

Karma

About a month ago, I bought a bag of dogfood. I don’t have a dog, but there’s a homeless guy on the way to work that has two of them. Now, I don’t care how cynical you are when it comes to homeless people (and I’m pretty cynical)… dogs can’t help it if […]

Timelines in Flex

For work, I needed to add a timeline to a chart. After first investigating the Timeline stuff Adobe is working on, I decided I’d be better off just building my own. Though the adobe version will probably be useful at some point, the amount of wrangling I would’ve had to do just […]

Card Climbing, Licenses, and the Tech Shop

Not much progress in my little Rails experiment lately–I’ve been coding a Flex-based game for Whirled for the last couple of weeks. Because Whirled is in closed Alpha I’ll hold off describing it further (for now). The game, though, is a pretty simple little card game. The basic idea is that you […]